Tuesday, February 1, 2022

RE: New Dungeons & Dragons Game Features

Like I said, I'm beta testing my own D20 game...I mean, now I started writing modules just from making my game that's what so awesome about Dungeons & Dragons...then doing that helps your write other book content from writing story telling in the game book.

Like I could sell "The Quest For The Golden Arrows" on the Hasbro page on version 6E later if I want and them publish them right on it...tons of people are doing that.

The game updates so fast once you get into writing modules after a few years game development it really starts to take off...when you start catching up to Official Dungeons & Dragons game release schedules.

New Rules:

Race Proficiency has been replaced, now players will pick two proficient weapons a +2 for the first and a +1 for the second proficiency bonus.

Now Dungeons & Dragons has expanded in playable monsters and characters and there is a huge list of character options.

However, there are no modules out yet.

In the next version of Dungeons & Dragons Hasbro will be looking for game designers to develop games with playable monster levels in them.

For example, Dragon characters can't go into a dungeon.

What then...if you're playing a dragon and following human characters do you have to wait outside or what?

That's what I mean, your party can be an expanded list of monsters and characters all playing together and there are no modules yet...that will be a big release for 6E.

Other storylines in the game could include your character getting turned into a monster like a Ghoul or something and then have to get a new character sheet.

Right now there are no adventure modules for the expanded monster and character list, that's what people will be making...new adventures with new monsters and characters mixed in together in the adventure game.

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