Saturday, June 4, 2022

RE: Dungeons & Dragons - Runecrafer

In the new Dungeons & Dragons "Multiverse" now everyone is playing "Unearthed Arcana".

5E is putting out "The Path Of The Barbarian" and "Wizard: Runecrafter".

Where players "transition" into the higher realms of "Unearthed Arcana" by adopting giant "feats" and elemental forces and powers to "become" a giant potentially somehow.

How are we getting these over +18 ability score bonuses...

We're writing them in at my house, if they add a 19 we just write that in and update all our characters with our new powers.

A side note...adding ability scores during the game sucks in game play, I mean there's no good transition so we just write them in, whatever the new highest value is.

Then I calculate the totals by adding new ability score modifiers to Strength and Intelligence to officially balance the new 19 ability score with the characters current weapons and spell set.

Hasbro...the D20 System on Dungeons & Dragons uses Rune Cards.   

With my game Dragon Adventures you can make your own rune cards by combining new ability score adjustments to create a new high level spell then "hone it" into a stone and make it a rune card.

Then you can write this down as a +1 on your character sheet that with your new 19 you charged a stone to make it a rune card.

Then you say 19 adds a +1 modifier to "rune stone creation", to charge it at a high level...

...the new high level ...Rune Card Casting from Dungeons & Dragons 5E.

Then throw the stone up and see what we got.

After the successful rune stone creation then stone was charged as a "combination element" that allows two different materials to mix together to become a new spell or potion etc. in Dragon Adventures.

When the players attempt to use the stone in Advanced Dungeons & Dragons it combines the spell "Magic Missile" with the potion "Gaseous Form" into the rune stone.

The players can then hold the rune stone with the combined spell modifier as a weapon in the game, when the stone is used somehow it fires a magic missile that turn the target into a temporary "gas form" when it hits him for several terms.

Those combinations and rules are not defined yet in D20.

NOTE: For D20 RPG Game Designers, that is the material that will be made in the future of D20 then new spell combination lists and modifiers etc. for new spell combination and creation and rune card modifier rules, new weapons, equipment and skills etc. for over ability score 18  game play - those are the new books that are going to be coming out that are NOT written yet...get in on the new RPG Game Creation by making our own books now...some you can list and sell on Hasbro's page.

You can use these functions listed here on D20 on your own RPG D20 System or for your original D20 RPG adventures for "house rules", use these types of "scenarios" to get game play started.

That's how you can make your own rune card in Dragon Adventures using Dungeons & Dragons, likewise that scenario in Dragon Adventures could become a "feat" or "rune card" in Dungeons & Dragons by making it a "feat" or "function" and then adding it here and there as a +1 or +2 through out the game on the character sheet.

In Dragon Adventures we use Ability Score Modifiers for NEW ability score increases.

Practice like this:

Strength 18 = Broadsword +7 on attack - Original Score.

Strength 19 = "Unearthed Arcana" New Strength Bonus +9 edged weapons + 1 - 33 on the d100 + 7

Like that:

The New score modifier creates a larger "weapon or spell" allowing the character to hit at a higher level to the lower ends of the" Unearthed Arcana" realm.  

An 18 strength only allowed a bonus +7 on edged weapon attack.

Adding the new ability score to 19 and a NEW ability score bonus allowed to expand the edged weapon and hit at a higher level into "Unearthed Arcana", now he can bring this weapon back to the lower levels to practice with it on his way back up, that is an example of how to play "Unearthed Arcana".

You can get new weapons for lower levels in the game for example.

The new roll was Strength 19:

+9 new strength bonus, +1-33 on the d100 -to access "Unearthed Arcana" functions, +7 on the original weapon bonus.

http://www.advanceddungeonsanddragons.com/dragonadventures/

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