Sunday, January 30, 2022

Dungeons & Dragons: The "role" of The Dungeon Master

My D20 game is expanding fast, once these books come together they get going pretty fast because it's game content. 

I watched a bunch of recent material on Dungeons & Dragons, people playing and reviewing the material...I'll tell you that those Dungeon Master's don't write the books, I write the books...I'm on my first attempted D20 RPG with tons of experience from Dungeons & Dragons.

I write the dork book all the nerds quote from, like with computer all just code the material that I write and repeat my terms from my class in the bigger group...then when I allow you to have dork material like software or Dungeons & Dragons after I write it then you're allowed to repeat me in dork language.

In essence I am the the Dungeon Master that has all your answers about the game, however sometimes it might take a while to get back to you about it.

You can view me in the game as the Ultimate Dungeon Master who knows how to write the PRG game engineering for the game itself today that's D20.

Like the Hill Giant of Dungeon Masters from the bigger book them other Dungeon Master's can't read.

Most of the emphasis on playing Dungeons & Dragons I see on the internet is people newer to the game who are still learning...the Dungeon Master has to "set their character sheet up" for them in the group and hold the book and helps them fill out every box to get started.

That means the players aren't doing their homework....they play a different character every time and don't know the whole manual and the Dungeon Master has to look up every detail to get the character sheet made for them.

That's fine but that's a baby way to play.

I mean if you're at that point in the game and can't make a fighter by yourself, you're still just starting out in the game.

The Dungeon Master doesn't need to do that, only verify the players sheet is correct.

The players need to "MEMORIZE THE ENTIRE PLAYERS HANDBOOK" and then master character creation of all characters at home, then take that to the game finished.

One of the best parts of Dungeons & Dragons is learning the books at home which I spend a lot of time doing, then if you can't master all character creation at home just using the Players Handbook then just pick a few characters to learn like the basic elements of the game fighters, wizards, humans, elves, haflings etc.

Then master those characters at home BEFORE you come to play, it's fun to try any random character and get the Dungeon Master to help set the sheet up but you should be doing this yourself and mastering your own character creation at home by memorizing the Players Handbook.

REMEMBER - The entire game for the player is ONLY in the Players Handbook, after this the new books for the Players Handbook expansion are for new skills for your character sheet.

That's how you become good at playing Dungeons & Dragons...memorizing the Players Handbook and then picking and mastering your favorite characters, then you will be less reliant on the Dungeon Master to get the game started.

Now I see people reviewing the old books, look I know they didn't read them because they are too long to fit in a ten minute evaluation and they are reviewing the content out of context and what they are saying is not in the books, that they are missing material or it's in the wrong setting context.

That's not true you just can't read, if you actually read and knew the'd be playing the game instead of giving the book a bad review on the internet.

Positive reinforcement only please for game review to HELP players not discourage them by engaging the players in negative discussion during the game...this ruins the game and makes people mad when they are try to read the books.

The other thing I keep seeing is "weapons proficiency bonus" that's what they are arguing about.

Character Proficiency is NOT Weapon Proficiency. 

Even if it's not in the game or it is.

Character proficiency like for "race" is an overall proficiency bonus for example +2 on attack on all weapons.

On the character sheet in, older versions, each weapon can have it's own proficency.

That's how you "balance your character".

You may have an overall proficieny of +2 , then when you get to your weapons this translates to the following.

Sword = +3

Axe = -1

Arrow = +5

Like that....a personal proficiency of +2 may give you that layout across the weapons.

For example.... a +2 race bonus may give you a -1 on the axe attack to get a +5 on the arrow attack.

This means you took a penalty on the axe to get a +5 attack for archery.

That is how you use proficiency bonus.


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